FeaturesΒΆ

  • Full source code included.
  • Supports fully authoritative servers.
  • Low overhead.
  • Easy to move from Unity Networking to MassiveNet.
  • Supports large number of concurrent connections.
  • Support for seamless hand-off.
  • Clients can connect to multiple servers at once.
  • Support for return values on RPCs using a NetRequest.
  • Support for IEnumerator RPCs.
  • Respond to a NetRequest via parameter instead of return value if needed.
  • Create an RPC by simply adding the [NetRPC] attribute to a method.
  • Support for serializing/deserializing custom types.
  • Automatic network LOD/scope for network objects, a crucial feature for massive games.
  • Incremental server-side tasks spread load more evenly across each frame.