FeaturesΒΆ
- Full source code included.
- Supports fully authoritative servers.
- Low overhead.
- Easy to move from Unity Networking to MassiveNet.
- Supports large number of concurrent connections.
- Support for seamless hand-off.
- Clients can connect to multiple servers at once.
- Support for return values on RPCs using a NetRequest.
- Support for IEnumerator RPCs.
- Respond to a NetRequest via parameter instead of return value if needed.
- Create an RPC by simply adding the [NetRPC] attribute to a method.
- Support for serializing/deserializing custom types.
- Automatic network LOD/scope for network objects, a crucial feature for massive games.
- Incremental server-side tasks spread load more evenly across each frame.